execute as @a if data entity @s Inventory[{Slot: 100b}].components."minecraft:enchantments".levels."rmr:no_fall" run function rmr:enchantment/no_fall/tick_player
execute as @a unless data entity @s Inventory[{Slot: 100b}].components."minecraft:enchantments".levels."rmr:no_fall" if score @s rmr.enchantment.no_fall.slow_falling_poped matches 1 run function rmr:enchantment/no_fall/restore_effect